wednesday reads and things

Mar. 25th, 2026 06:27 pm
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[personal profile] isis
What I've recently finished reading:

Cinder House by Freya Marske, which is a gothicy Cinderella retelling except that Cinderella is a ghost. For some reason I had osmosed it was f/f, which it is not, though it's not strictly het. The various analogs to the fairy tale were mostly quite charming, and the various rules of ghostness and magic as well - I enjoyed it a great deal. More of a novella than a novel.

What I've recently finished watching:

It looks like I didn't say anything after I finished Pluribus; it was...okay, interesting, some weird plot-gaps (not exactly holes, but) that had me thinking, "yes, but..." a lot.

We watched A Knight of the Seven Kingdoms which was enjoyable enough, though I could have done without certain graphic disgustingness.

Bridgerton S4 was fun as usual. Sophie was delightful (another Cinderella story, hee, complete with evil stepmama!) and the resolution there surprised me a little but I liked it. I was expecting a different outcome of Francesca's story due to osmosis about the books, but I guess that will happen next season. I was completely gobsmacked to see Cressida again but as usual her terrible sartorial choices made for excellent comic relief.

Okay, this was definitely a shorter media review than usual, but I need to finish packing - we're heading out on a camper van roadtrip vacation tomorrow morning. See you all sometime in April!

Wednesday Reading Meme

Mar. 25th, 2026 02:09 pm
sineala: Detail of Harry Wilson Watrous, "Just a Couple of Girls" (Reading)
[personal profile] sineala
What I Just Finished Reading

Nothing. It's migraine time yet again.

What I'm Reading Now

Comics Wednesday!

Dungeons of Doom #3, Fantastic Four #9, Iron Man #3, New Avengers #10, Ultimate Endgame #3, Wiccan Witches Road #4 )

What I'm Reading Next

IDEK. I'm gonna go have a NSAID.
duskpeterson: The lowercased letters D and P, joined together (Default)
[personal profile] duskpeterson

Immediately in front of you, as you enter the palace, is the most important chamber in the palace: the Chara's court.

As you will have gathered by now, peninsularean royal life is centered upon the rulers' status as High Judges over their people. This can be seen most clearly in the Chara's court, which contains an impressive throne where the Chara sits as he hears his court cases.

The main doors to the court are gilded but plain in design, except for the inscription on them of a balance (scale) holding a bird in one pan and a sword in the other pan. This is the Chara's emblem, which appears on Emorian banners, on covers of the Chara's law books, and in many other places. The doors are two storeys tall and are made deliberately heavy. At the time they were built, occasional outbreaks of fighting still occurred between the Chara and his council. The fortress-heavy doors permitted the Chara to endure a siege by his council.

Today, the doors are guarded during council sessions. Assuming you have already gone through the protocol of entrance into the palace, you may simply give your name to the guards there; they will check the list of palace guests and then permit you into the court.

There is no seating in the court, except for the Chara, but you will see that Emorians stand in orderly rows. There is no special section for visitors; simply stand in one of the rows. The rows surround the Chara's throne on four sides. Which side is the best is hotly debated. I recommend the back side for new visitors. This will allow you to watch the Chara's arrival, but it will shield you from watching the face of the Chara transform into "the look of the Chara," which many visitors find as terrifying as a similar transformation in the face of Koretia's ruler.

Light conversation is permitted before the court session begins. The arrival of the Chara is signalled by trumpets. From that point on, you should remain silent and motionless. Even coughs and sneezes are considered so disruptive that you may end up expelled by the vigilant guards.

An exception to this respectful silence is if you bring a translator. Your translator should introduce himself as such when you enter the court. He may whisper a translation to you during the proceedings. Translators who use gestures to convey their information should take care not to bump into other visitors in the compact rows of listeners.

The court follows the same procedure during every case: The prisoner is brought forward under guard, the charges are read, and previously scribed accounts by witnesses are recited by the Chara's clerk. Witnesses are usually present in the court, so that the Chara may ask them questions if needed. The prisoner's own document of witness will be recited. He will be given an opportunity to declare aloud his innocence or guilt, to provide further witness to his actions, and to call upon any additional witnesses present in the court, who may have decided at the last minute to speak on his behalf. At the end of the case, the Chara will offer his judgment, using a time-honored ritual. The prisoner will then be escorted out of the court, either to be freed or to be punished. See the chapter on the Chara's law for more information.

If you are in the court as a witness, you may be asked to come forward. Stand at the foot of the thirty-step platform holding the throne, directly in the Chara's view. You should bow to the Chara, if your gods permit that. Eastern mainlanders may prostrate themselves, but should do so in the briefest manner possible; lengthy obeisances are not valued in the Three Lands. If your beliefs do not permit you to bow or make obeisance, then you should nod your head briefly, as a courteous acknowledgment of the Chara's status as High Judge. Lack of any gesture will be seen as insulting and may harm your nation's relations with Emor.

Wait until the Chara's clerk – the man at the Chara's right hand, who has been reciting the witness documents – signals you to speak. Thereafter, take your cues from the Chara, answering any questions he asks. Do not volunteer any information you have not been asked. Do not greet the Chara by words. Do not – may your gods protect you – compliment the Chara on his outfit or engage in other light chitchat. Emorians are highly formal people; only the eastern mainlanders take protocol more seriously than Emorians do. Whatever you may think of this strict formality, you should conform to it. Believe me when I say that southern peninsulareans find this nearly as much a strain as northern mainlanders do; nonetheless, if you take the trouble to visit Emor, you need to follow their sometimes onerous customs.

If you're tempted to make a public fuss, keep in mind that the small door at the north side of the court, through which the prisoner enters and exits, leads almost directly into the Chara's dungeon.


[Translator's note: The Chara's court is in session in Blood Vow.]

A Mirror Dinghy progress update

Mar. 21st, 2026 05:33 pm
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[personal profile] bunn
I finished stripping the dinghy.

Read more... )


wednesday reads

Mar. 18th, 2026 05:13 pm
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[personal profile] isis
What I've recently finished reading:

Blood over Bright Haven by M. L. Wang. I'm a sucker for technology-infused magic, and I really liked the sort of computer-programming-magic here; in general the worldbuilding reminded me a bit of the TV show Arcane, which of course has its "magitech", but the main similarity is the elite vs the underclass (who they exploit), and the dark truths behind the marvels of the city. However, the characters are one-dimensional, with stereotypical views that either clearly cast them as the villains or that make it obvious the narrative will be about their realizations that change their views. I will say, though, that I was (pleasantly) surprised by the ending, as I applaud the writer for choosing the more realistic and interesting path over what you might expect from YA.

Lawless: How the Supreme Court Runs on Conservative Grievance, Fringe Theories, and Bad Vibes by Leah Litman, who is a law professor and co-host of the podcast Strict Scrutiny, which I've never listened to, but I have heard her on NPR and other people's podcasts. I agree with her main thesis, that the Court has gone off the rails by picking and choosing their "legal principles" by whether or not they agree (ideologically) with the outcome that will result, which frankly stinks. It's well-researched, with lots of cites and notes. However, each of the five chapters is presented using the conceit of a particular show or movie, and as I was only familiar with most of them through osmosis, this didn't really work for me and sometimes seemed overly pop-culture-cutesy. (Like, Barbie - the movie, not the toy - is used as the lens to examine overturning Roe vs. Wade; Game of Thrones tells us that Winter Is Coming For Voting Rights; Mean Girls don't want to sit with LGBTQ people.) For an old Gen-X-er like me it seems like unnecessary metaphor, but maybe it will land better with people who want more glitz and meme in their nonfiction...but in that case, maybe a relatively dense book about law is not what they will be reading? I also will gripe about the editing, which seems particularly poor in the last chapter where Litman misspelled Ronald Reagan's surname and gave the same Neil Gorsuch quote twice within a few paragraphs.

Wednesday Reading Meme

Mar. 18th, 2026 09:18 am
sineala: Detail of Harry Wilson Watrous, "Just a Couple of Girls" (Reading)
[personal profile] sineala
What I Just Finished Reading

Nothing. Still have not attempted books. Currently getting over a migraine. I have to say, if I am now down to one migraine a week (which would be great, actually) I don't see why it has to be on Comics Wednesday two weeks in a row so that all my comics reviews are ass because I am clearly having difficulty comprehending comics.

Perhaps I could wait until Thursday to read them? No. It must be Wednesday. Otherwise the internet will spoil me.

What I'm Reading Now

Comics Wednesday!

Captain America #8, Sorcerer Supreme #4, Ultimate Wolverine #15, Ultimates #22 )

What I'm Reading Next

Look, I'd be happy if I just got to read a book ever again.

Slay the Spire 2

Mar. 17th, 2026 11:04 pm
sineala: Mac laptop whose Apple logo has no bite (Young Wizards reference); text reads "my other Mac is a manual" (Young Wizards: My Other Mac)
[personal profile] sineala
I have slightly more brain now and maybe enough energy to post more? Let's find out. I'm sure you've missed me posting about random video games.

Anyway, Slay the Spire 2, the sequel to my most favorite roguelike deckbuilder Slay the Spire came out in Early Access two weeks ago, and is apparently stunningly popular -- it had 500,000 concurrent players its first weekend, beating basically everything else on Steam at the time, which no one was really expecting from, you know, an indie card game.

I haven't played it enough to give a full review, because even in EA there is a lot more content -- there are five characters, two of which are brand new, all of which have new cards, and there are all sorts of new mechanics and events I haven't discovered yet. So far I have now beaten what exists of the game with four of the five characters and I know I haven't seen anywhere near everything yet. I think it's currently balanced harder than the original game, but the subreddit is full of people saying it is way too easy, so I guess we will see what happens when the balance patches start coming out.

But the really cool thing about this game is the multiplayer, which we only found out existed in a trailer that they released, like, two weeks before the actual game. It has co-op with up to four players! I only have one friend who plays this game, as far as I know -- [personal profile] gelishan, who actually introduced me to the original game -- and we played a game of it the other night, and I have to say that co-op is absolutely the most fun way to experience the game. It helps to be on voice chat, so you can coordinate things like 'who are we targeting first" or "if you have anything inflicting Vulnerable, please play that first" or "do you need this Strength Potion" or "do you want me to play Piercing Wail this turn so you don't take 35 damage straight to the face" or whatever, but I guess theoretically you could play it in silence and just deal with the fact that everyone is playing their turns simultaneously.

Anyway, that is clearly the way this game has always been meant to be played and I need to do this again at some point. The co-op multiplayer is absolutely amazing! I don't know that I would recommend the game in its current single-player state to people who haven't played the original, just because it is already a hard game and it helps to have some idea of how three of the five characters play, if you're going to play it by yourself. But if you are playing multiplayer, I think you can just go for it and you and your friends can take turns carrying each other through the game.

So, yeah, that's what I've been up to, as I slowly regain some brain. Slaying the Spire anew!

(Also it's really weird to actually talk to someone you have known on the internet for, like, 25 years, but you've never heard their voice before.)
duskpeterson: The lowercased letters D and P, joined together (Default)
[personal profile] duskpeterson

The original palace of the Chara was built nearly seven hundred years ago (around 300 years after the giving of the law, as the Emorians date it), under the supervision of the Chara William. In the earliest years of Emor, the Chara and his council lived in a small hall, similar to the Royal Residence of the Kings of Koretia. After a time, though, the Chara and his council fell into a terrible civil war. By the end of this war, the Chara had gained so many followers that a larger building was clearly needed.

The original palace was a one-storey building set atop a high hill, though the hill was lower then. Around it gradually grew the capital of Koretia. This palace was intended only for the Chara, not for his recent enemy, the Great Council of Emor. As part of the peace settlement, however, it was agreed that one-third of the new palace should be given over to the Great Council. Another third was retained by the Chara. The exact purpose of the remaining third is not known for certain, but it appears to have been for rites that have since died out in Emorian culture.

Within two hundred and fifty years, Emor had grown into an empire. With the arrival of a vast bureaucracy to deal with imperial matters, it was clearly time to build a new palace. This palace was built atop the original palace, the old palace being buried under soil that heightened the hill. So well hidden is the original palace that, within a hundred years, many visitors to the new palace were unaware that an older palace still existed under the new one. That remains the case to this day, though the present Emorian government makes no effort to hide the existence of the underground rooms.

The palace that began to be built in 568, under the supervision of the Chara Rowland, was not the vast, sprawling palace of today. It covered only the area that had been taken up by the old palace. This second palace would later be dubbed the East Wing, as the palace expanded.

Like the original palace, it was single-storeyed, but it was as high as a two-storey building. This lent it a majestic appearance. Emor's finest architects were brought in to build the palace, aided by the fledgling engineers who were beginning to transform life in the new empire. Arpesh and Marcadia, close to the mainland, were at that time only just establishing relations with Emor; Arpesh, in a gesture of friendship that it later came to regret bitterly, sent down some of its artists to help with the building. The result was what is widely acknowledged to be the most beautiful building in the world, as well as the largest and most impressive. Only the Daxion palace, a full six storeys high, comes close to rivalling the Chara's palace.

The Chara's palace has vastly expanded in the four centuries since then, but the character of the East Wing has not changed in any substantial manner. It remains in appearance and use as it did in the centuries of the Middle Charas.


[Translator's note: The expansive nature of the Chara's palace becomes apparent in Law-Lover.]

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